Saturday 20 June 2015

Additional Resources

The Digital Divide: Social Capital and Social Skills
[Online]. Available at: http://sites.duke.edu/digitaldivide/socialcapital/
[Accessed 22 April 2015]

Social Transformation in an Information Age
[Online]. Available at: http://portal.unesco.org/ci/en/file_
download.php/7364b6dd37bccc23a9038e48cb7f956dcorpus-1-
144.pdf [Accessed 22 April 2015]

Friday 19 June 2015

digital security 2


Digital Health and Wellness


  • Use proper ergonomics
  • Avoid becoming addicted to the Internet or video games

Aim: To create a 'c-book' on what it means to be a digital citizen in the 21st century.

Overview

Digital Health & Wellness is keeping teenagers away from danger of physical and psychological harm. 
Many problems can be contributed to electronic devices. 
Teenagers need to be aware of the risks of digital predators that they may meet online. 
It is crucial that teenagers are informed of the hazards of digital life and how to keep healthy and safe.

As the world today has such a digital importance, and dependence on the internet is high,
 we need to make sure that people know and understand the physical and psychological damage and risks that
 can occur.

Without the thorough understanding of digital health and wellness and digital safety, you are under the major risk
 of being in danger.
People today, especially teenagers, sometimes take for granted the privacy or risks that can be
 corrupted through
 the internet. Some children don't realize the dangers they face when innocently browsing the internet, or chatting 
to someone that they met online.

Ergonomics is the application of information concerning objects, systems, and environments for human use.

Examples



Recent scientific studies are now showing that:

" it may be possible to experience habit-forming chemical reactions to behavior as well as substances"

and thus discussions about Internet addiction have begun to proliferate through the Internet. While some argue
 that the technological benefits of the Internet are great and therefore it could not be considered an addiction
others have written books, such as Caught in the Net to help people recover from "Internet addiction" and its
 harmful
 effects. Some of the warning signsaccording to Dr. John Suler are:
  • " Denial and lying about the amount of time spent on the computer or about what they are doing on the 
  • computer.
  • Excessive fatigue and changes in sleeping habits, such as getting up early or staying up late (in order to
  •  spend more time online).
  • Academic problems, usually grades slipping. Sometimes parents might overlook the fact that the computer
  •  is the culprit since they assume their children are doing school work at the keyboard.
  • Withdrawal from friends and declining interest in hobbies (online friends and activities are taking the place
  •  of the "real" world).
  • Loss of appetite; irritability when cut-off from computer use; a decline in their appearance or hygiene.
  • Disobedience and acting out. Teens may become very hostile when parents confront them. They may deliberately 
  • break the computer-use rules that are set. Their reactions may be so intense because they feel that they are being cut off from their attachments to cyberfriends."

-Why is there a controversy over Internet Addiction?
-Your Computer Is Bad for You
-Parents Sue School Over Wi-Fi
-Computers 'could disable children'

Of course there are many hundreds of more examples and issues related to Digital Health and Wellness, but these three are just some basic cases that we have found.


Here are some examples of Internet addiction as it is directly linked to the issue of health and wellness.
  • Katie Couric talks about Internet addiction and how it is becoming a growing problem; it may affect as much as 10 percent of the population. -CBSNews
*

Addiction.jpg

https://digiteen.wikispaces.com/Digital+Health+and+Wellness.

section for parents




1. Art Games This delightfully interactive and fun website is hosted by Buffalo, New York’s Albright Knox Art Gallery. Kids from 4 to 12 will have a blast creating their own masterpieces and playing art-spirational games.
2. BBC Kids Your mini anglophile will be all over the Canadian online home to the BBC Kids TV channel. The website offers ups listings, a selection of tv shows and games from across the pond.
3. Brain Pop This American site offers fun and educational animated videos and games to help reinforce the school curriculum from kindergarten through grade 12. (Check out Brain Pop Jr. for grades K to 3.) A subscription is required to access the entire site but there is still plenty of content available for free.
4. Build It’s a virtual Lego set for the little Lego lover in your life. Lego and Google Chrome teamed up to create a site for master builders of all ages to build their own creations. And no clean up required!
5. Canadian Geographic Kids This is a great resource for fun and learning about all things Canada. It’s the online home for kids of the popular Canadian Geographic magazine and offers games, videos, animal facts, kid-friendly articles, avirtual atlas and more.
6. CBC Kids There’s games and videos galore starring your kidlet’s favourite CBC Kids characters. Enjoy peace of mind knowing the CBC offers quality programming for young and old alike.
7. DOGOnews Kids can catch up on current events with news stories written just for children. Started by a San Francisco mom, DOGOnews is a great resource for homework, projects and curious minds.
8. Doodle.ly This is essentially and ultra-simple virtual sketchpad that any creative kid would love. You can choose to publish the drawings on the site or older kids can share them to Facebook or Twitter. It’s also an iPhone and iPad app!
Read more: How safe are apps?>
19. EcoKids Harness your kids eco-enthusiasm with green-themed games and articles. This Canadian website is the perfect compliment to the elementary school curriculum and the Take Action section will help your kids make a real impact on the environment.
10. Funbrain Kids won’t even realize they’re practicing math and reading skills while playing these games. Funbrain offers great games, books and comics for grade school aged kids and guilt-free distraction for their parents.
11. Funology This is a great site to visit with your kids for fun and creative activities to do together. Older kids will also have fun browsing the great selection of crafts, recipes, science experiments, magic tricks, games, jokes and trivia. Save it for a rainy day.
12. How Stuff Works This no-frills site is jam-packed with information to feed your knowledge-hungry kids. How Stuff Works is not geared specifically for kids but it’s hard to imagine a 12-year-old boy who wouldn’t love it.
13. KidsReads This is the perfect place for your book worm-in-training to nerd out. It’s chalk full of kids books reviews, articles, contests and author spotlights. It’s never to soon to become a discerning reader, after all.
14. Knowledge Kids This simple and fun website is run by the Knowledge Network, British Columbia’s public broadcaster. There’s a good selection of wholesome videos, games and activities perfect for preschool and kindergarten-aged kids.
15. NASA Kids’ Club Junior astronauts will have a blast exploring this fun and exciting website. There’s information and games geared to a variety of ages and skill levels to help feed their love of space.
16. National Geographic Kids Stunning photography, games, articles and videos will keep your kids happily engaged on this magazine’s website. There’s also a special Little Kids page that makes learning fun for kids 3 – 8. It’s the next-best thing to taking your own trip around the world.
17. NFB Kids’ Movies The National Film Board of Canada is a treasure it’s easy to over look. Keep their kids’ channel bookmarked for easy access to quality films. Warning: you’ll probably want to watch them too.
18. Disney Junior Fans of the Disney staples like Sofia the First, Doc Mcstuffins, and Jake and the Never Land Pirates will swoon for the interactive games and videos on the colourful site.
18. Owl Kids Have any Chirp, Chickadee or Owl fans in you house? Each great Canadian kids’ magazine has it’s own blog on the Owl Kids site. Kids can check back regularly for the latest review, craft, recipe, joke and so much more.
19. PBS Kids There are lots fun and educational games and activities for kids on the PBS website. The American public broadcaster is known for quality content and delivers on it’s kids’ programming too. Sadly, though, their videos aren’t available from Canada.
20. Pottermore Three words, parents: Harry Potter website. There is so much information to dig through on this site, you could easily organize the basement while your Hogwarts wannabe takes it all in.
21. Science Bob Your go-to site for all things science and science fair. There’s so much great information on Science Bob on science experiments and research methods that you almost won’t need to help at all. Almost.
22.Sesame Street When it comes to programming we trust for our young children, what parent doesn’t love Sesame Street? This website is especially good for keeping preschool and kindergarten kids entertained. In fact, they’ll probably learn something too.
23. Sports Illustrated Kids Sports fans will love this up-to-the-minute online cousin to the SI Kids magazine. It has a huge selection of great news stories, games and interactive features geared directly at kids.
24. Starfall This is the site for early readers still trying to get a grasp on phonics. It offers a complete program of reading games and tools to compliment the school curriculum. Who knew you’d want your kid to play more computer games?
25. Time for Kids Current events and news stories written just for kids will keep your own mini journalists well-informed while flexing those important reading muscles. It will probably make for more interesting dinner conversation too!
26. Treehouse Give your kids their Max and Ruby fix on the fun and friendly digital companion to every preschooler’s favourite cable channel. There’s enough games and videos to keep them entertained while you make dinner and printables to bring with you if you go out.
27. TVO Kids The content on TV Ontario’s kids’ website truly is top notch. In addition to the standard fare of games, video and contests, they have developed their very own educational games and apps that will challenge your kids in new ways. Choose from content designed for 2 – 5 year olds or content for anyone 11 or under.
28. Virtual Museum Here’s a little something for those tweens and teens who are beyond kiddie games and dumbed-down content. It’s an interactive, multimedia collection of displays and stories from museums across Canada. The Virtual Museum is the ideal resource for getting extra depth on a research paper or any topic of interest. Keenan, R. 2014. 30 Fun and Safe kids websites. 
www.todaysparents.com/kids/technology-websites/

Thursday 18 June 2015

reference list

1. Crocket, Jukes and Churches, 2011. The Five Fluencies Of Digital Citizenship. Available On The Student Manual [ https:// portal: iie.ac.za/student/20 Manuals/DIGC 5110-Digital-Citizenship].

2. Gartner, 2015. Available Online [ www.gatner.com/marketing/digital/research/commerce]

3. Heller, J. 2013. The New Evidence Pulls In Highest Animal Planet Rating Ever. Available Online [ www.ibtimes.com/mermaids-hoax-documentary-new-evidence-pulls-highest-animal-planet-ratings-ever-128535.

4. https://ew.wikipedia.org/wiki/mermaids. The Mermaids; The Body Found ( Press Release).

5. https://sites.google.com/site/digital/citizenship/ferris/digital-rights-and-responsibility. The Digital Rights and Responsibility.

6. Ribble, M. 2011. The Elements Of Digital Access.Available On The Student Manual
[ https:// portal: iie.ac.za/student/20 Manuals/DIGC 5110-Digital-Citizenship].

7.Ribble, M. 2011. The 9 Elements Of Digital Citizenship. Ribble, M. 2011. Available On The Student Manual [https:// portal: iie.ac.za/student/20 Manuals/DIGC 5110-Digital-Citizenship].

8. Keenan, R. 2014. 30 Fun and Safe kids websites.  Available Online [www.todaysparents.com/kids/technology-websites/]. [Accessed on 20 June 2015]

9. https://digiteen.wikispaces.com/Digital+Health+and+Wellness.[Accessed: 20 June 2015]

10. http://networketiquette.net/netiquette/business-netiquette-rules/  Accessed on 20 June 2015.

11. Stephen, N.2014 .The 10 most common Internet Crimes
Available Online[http://www.complex.com/pop-culture/2012/11/the-10-most-common-internet-crime/ ] Accessed on 20 / 06 / 2015.
12. https://sites.google.com/site/digital/citizenship & Ferris/ digital-rights-and-responsibility. [Accessed on: 22 June 2015].

13. Digital Citizenship Module Manual, 2015, 85. 10 Points Of Digital Netiquette.
14. Plauts, J. 2012. 11 Myths The U.S Government Has Addressed. Available Online [http://mentalfloss.com/article/31161/are-mermaids-real-11-myths-us-government-has-addressed] [Accessed: 20 June 2015].
















http://mentalfloss.com/article/31161/are-mermaids-real-11-myths-us-government-has-addressed

digital security


“Digital security refers to ensuring the ability to use digital information and information systems without interference, disruption, unauthorized access or data collection”

Online security is one of the big things everyone is scared of. No one knows exactly what website is secure and which in isn't.

There are 10 main Cyber crimes. Namely:

  • Spoofing:
    • Accessing a computer without authorization and falsifying information on someone else's behalf
  • Blackmail/ Extortion:
    • using the internet to threaten others to cause damage so that the person pays money for them to stop.
  • Assessing Sorted Communications:
    • Also known as a hacker
    •  Intentionally accessing, without authorization, a facility through which an electronic communication service is provided.
  • Sports Betting
    • Engaging in the business of betting or wagering on any sporting event or contest over the Internet. 
  • Non-delivery of merchandise
    •  Devising any scheme to defraud, or for obtaining money or property by means of false or fraudulent pretenses, or promises, and using the Internet for the purpose of executing the scheme.
  • Electronic Harrassment
    •  Anonymously using the Internet to annoy, abuse, threaten, or harass the person who receives the communication.
  • Child Pornography
    • Using the Internet to transmit child pornography.
  • Prosisitution:
    • Persuading, inducing, enticing, or coercing any individual to travel in interstate commerce to engage in prostitution.
  • Drug Trafficking
    • Delivering, distributing, or dispensing a controlled substance by means of the Internet.
  • Criminal Copyright Infringement:
    • Infringing a copyright for financial gain...or by distributing a work being prepared for commercial distribution on a computer network.

Stephen, N. 2012. The 10 most common Internet Crimes
Available Online[http://www.complex.com/pop-culture/2012/11/the-10-most-common-internet-crime/ ] Accessed on 20 / 06 / 2015.

Digital e- commerce

Definition - What does Digital Commerce (D-Commerce) mean?

Digital commerce (D-commerce) is a type of e-commerce used by an organization that delivers and sells products online. D-commerce is used by companies that sell news, subscriptions, documents or any form of electronic content, and the digital commerce company collects payments, handles customer refunds and billing and manages other accounting functions for online publisher clients.
D-commerce is considered a form of e-commerce because it deals with the exchange of electronic goods.


 Customers start an account with a digital commerce company and can purchase text and content from publishers, but they only have to relay their financial information once. This makes for a more secure online environment.
Publishers of books, news, magazines, white papers and academic research papers are big users of digital commerce. Some digital commerce companies resell publishers' content. This form of business can be very profitable for publishers and digital commerce companies alike and, depending on the business contract, the d-commerce company may get a cut of the publishing company's profit: (



Plagiarism guidelines

Plagiarism is defined as the unacknowledged use of the work of others as if this were your own original work.
A student may be found guilty of an act of plagiarism irrespective of intent to deceive.
Plagiarism will not be tolerated by the University; if detected, the penalty may be severe and may lead to failure to obtain your degree.

The scope of plagiarism

a) Plagiarism may be due to:
  • copying (using another person's language and/or ideas as if they are your own);
  • collusion (unauthorized collaboration).
b) Methods include:
  • quoting directly another person's language, data or illustrations without clear indication that the authorship is not your own and due acknowledgement of the source;
  • paraphrasing the critical work of others without due acknowledgement – even if you change some words or the order of the words, this is still plagiarism if you are using someone else's original ideas and are not properly acknowledging it;
  • using ideas taken from someone else without reference to the originator;
  • cutting and pasting from the Internet to make a 'pastiche' of online sources;
  • colluding with another person, including another candidate (other than as might be permitted for joint project work);
  • submitting as part of your own report or dissertation someone else's work without identifying clearly who did the work (for example, where research has been contributed by others to a joint project).
c) Plagiarism can occur in respect to all types of sources and all media:
  • not just text, but also illustrations, musical quotations, computer code etc;
  • not just text published in books and journals, but also downloaded from websites or drawn from other media;
  • not just published material but also unpublished works, including lecture handouts and the work of other students.

How to avoid plagiarism

The stylistic conventions for different subjects vary and you should consult your supervisor about the conventions pertaining in a particular subject area. However, the main points are:
  • When presenting the views and work of others, include in the text an indication of the source of the material
            e.g. ...as Sharpe (1993) has shown,...
    and give the full details of the work quoted in your bibliography.
  • If you quote text verbatim, place the sentence in inverted commas and give the appropriate reference
  •         e.g. 'The elk is of necessity less graceful than the gazelle' (Thompson, 1942, p 46)
    and give the full details in your bibliography as above.
  • If you wish to set out the work of another at length so that you can produce a counter-argument, set the quoted text apart from your own text (e.g. by indenting a paragraph) and identify it by using inverted commas and adding a reference as above.
  • If you are copying text, keep a note of the author and the reference as you go along, with the copied text, so that you will not mistakenly think the material to be your own work when you come back to it in a few weeks' time.
  • If you reproduce an illustration or include someone else's data in a graph include the reference to the original work in the legend:
            e.g. (figure redrawn from Webb, 1976)
            or (triangles = data from Webb, 1976)
  • If you wish to collaborate with another person on your project, you should check with your supervisor whether this might be allowed and then seek permission (for research degrees, the permission of the Board of Graduate Studies must be sought).
  • If you have been authorised to work together with another candidate or other researchers, you must acknowledge their contribution fully in your introductory section. If there is likely to be any doubt as to who contributed which parts of the work, you should make this clear in the text wherever necessary.
            e.g. I am grateful to A. Smith for analysing the sodium content of these samples
  • Be especially careful if cutting and pasting work from electronic media; do not fail to attribute the work to its source. If authorship of the electronic source is not given, ask yourself whether it is worth copying.

The golden rule

The examiners must be in no doubt as to which parts of your work are your own original work and which are the rightful property of someone else.

Guidance on plagiarism: notice by the General Board

The General Board, with the agreement of the Board of Examinations and the Board of Graduate Studies, has issued the following guidance for the information of candidates, examiners and supervisor. 
www.hps.cam.ac.uk/students/plagiarism.html/. [Accessed on: 22 June 2015].











Monday 15 June 2015

Digital Rights and Responsibilities

Digital Rights

1. Right to freedom of expression.
2. Right to privacy.
3. Right to credit for personal.
4. Right to personal works.
5. Right to digital access.
6. Right to our identity.

Digital Responsibility

1. Responsibility to report bullying, harassing, sexting, or identity theft.
2. Responsibility to cite works used for resources and researching.
3. Responsibility to download music, videos, and other material legally.
4. Responsibility to model and teach student expectations of technology use.
5. Responsibility to keep data/information from hackers.
6. Responsibility not to falsify our identity in any way.
 https://sites.google.com/site/digital/citizenship & Ferris/ digital-rights-and-responsibility.

Digital Etiquette


  • 10 points of netiquette
Below are listed 10 examples of Netiquette.

1. Remember the Human -  Never forget that the person reading your communication is actually a person with feelings and can get hurt. Essentially never say anything online that wouldn't say to your 

2. Adhere to the same standards of behavior online that you follow in real life - Be ethical in your engagement and know that breaking the law is bad netiquette. 

3. Know where you are in cyberspace - The netiquette required will differ from domain to domain. If you are in a forum of experts, your netiquette should reflect respect. Whereas if you are in a chat room with a group of friends (you know in real life) then the netiquette will differ (Digital Citizenship Module Manual, 2015, 84)

4. Respect other people’s time and bandwidth - When sharing files or documents, bear in mind the audience’s bandwidth. Furthermore, make sure you read the FAQs first before asking mundane questions where the answers already exist. If you disagree with a group’s discussion, don’t waste their (or your) time by telling them how stupid they are: Just stay away.

5. Make yourself look good online - Check grammar and spelling before you post. Most people judge others’ intelligence based on the use of grammar and spelling. Only post on things you know about, it is not worth it to look like the fool. 

6. Share expert knowledge - Offer answers and help others where you can.

7. Help keep flame wars under control - Don’t respond to flame-bait, don’t post spelling or grammar flames, and apologize if you have done so or perpetuated a flame-war Digital Citizenship Module Manual, 2015, 85). 

8. Respect other people’s privacy - Don’t give out other people’s details, online or offline.

9. Don’t abuse your power - The more power you have, the more important it is how you use it . 

10. Be forgiving of other people’s mistakes - We were all once beginners and should accept that everyone has to start somewhere. (Digital Citizenship Module Manual, 2015, 85).








  • Penalties that apply for failing to meet these

1. If these rules are not followed the first step would be to send the user an automatic email stating that they are 
breaking these rules.
2. The next step would be to limit their time access to the internet.
3. If the rules are still continued to be disobeyed they would then need to attend a disciplinary hearing.
4. If the previous step has not corrected their actions then the final step would be to take legal action 
against the user.